Monstrous Nightmare | |||
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Information | |||
Class | |||
Fire Type | Kerosene gel
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Appearance | |||
Features | Double-clawed wings
Two pairs of long horns Sharp spines Snake-like neck Snake-like tail with frills Barbels Nasal horn Flammable gel on skin | ||
Abilities | Self-immolation
Wing blast Jaw expansion | ||
Colors | Various colors, common ones include:
Red Purple Yellow Magenta Teal Most have dark stripes that turn into spots through age | ||
Size | |||
Food | Apple
Corn Crab Fish Mutton Rat Wild Boar Yak | ||
Habitat | Forests
Caves | ||
Trainable | Yes
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Statistics | |||
Attack | 15
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Speed | 16
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Armor | 12
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Shot Limit | 10
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Venom | 5 (when baby)
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Jaw Strength | 6
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Known Dragons | |||
Individuals |
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The Monstrous Nightmare is a Stoker Class dragon that is one of the most featured dragons. They also seem to have a nasty habit of setting themselves on fire. If you want to train them, a gentle hand on the snout for respect. If that doesn't work, slam their horns on the ground!
Description
A Nightmare is usually purple or scarlet and possesses a long, snakelike neck and tail. Unlike some other breeds of dragon, it has no forelegs, and its ground-based locomotion is similar to that of pterosaurs; it can use its claw-tipped wings to "crawl" along the floor.
Despite their name, Monstrous Nightmares are known to have a softer side. In Dragons: Wild Skies, their favorite food are scented flowers. In several points of Dragons: Riders of Berk, Hookfang occasionally dozed off and was distracted by butterflies.
Viking children use their flaming eggs for rounds of Viking "hot potato". The winner is the child with the most blisters.
Fighting Description
As it is quick to anger, the Monstrous Nightmare can be counted on to be the first to arrive and the last to leave in a fight. Its signature attack strategy, known as the "Fire Jacket," is to engulf itself in flames (according Snotlout, by igniting spit it coats itself in prematurely), resulting in an intimidating offensive and defensive maneuver similar in appearance to napalm or other gel-based incendiaries. This dragon also has powerful jaws, sharp teeth and talons like meat hooks. It can also use its tail as a club.
According to Gobber the Belch, the best way to engage a Nightmare is to clamp its mouth shut, leaving it unable to open its enormous jaws, much like a crocodile (however, the rest of the dragon is free to do whatever it wants). In Heather Report Part II, Snotlout revealed that the Monstrous Nightmare enjoys its horns pinned to the ground, and Astrid was able to tame one by doing so.
By nature, the Montrous Nightmare is fearless and proud. Nightmares are some of the strongest dragons around and they know it. The best way to earn the trust of a Nightmare is simply to show it the respect it deserves. Placing a gentle hand on its snout and showing you are not a threat to it is the best way to go.
Discipline
Monstrous Nightmares are very, very hard to train, they are very mischievous also. Monstrous Nightmares apparently can be trained either by hand on the snout, or having their horns slammed on the ground.
Abilities
Firepower
Monstrous Nightmare Fire Types
Monstrous Nightmares breathe an organic Kerosene Gel, which can be hotter than a usual flame and more powerful as well. Their fire is hot enough to burn down a tree in a few seconds.
Its signature attack is known as the "Fire Jacket" or "Fire Burst". This ability makes it engulf itself in flames (according to Snotlout, by igniting the spit it coats itself in prematurely), resulting in an intimidating, offensive and defensive maneuver similar in appearance to napalm or other gel-based incendiaries.
They are able to set any part of their body on fire, and they are also able to fire off a larger and more powerful fire blast whilst doing this as shown in the first movie and School of Dragons. It also said that Fire Jacket ability also make the Monstrous Nightmare while running downhill makes it appear like flaming river possible spreading the fire on the tall grass. The natural form of the Monstrous Nightmare's kerosene gel was shown to be green in color. It coats the dragon's hide, allowing a Nightmare to 'flame up'. The gel is also slimy, being easy to rub against a platform. It occurs in large enough quantity for a Viking to collect and store for other uses. The gel is highly flammable and is one of the tools to efficiently penetrate the Death Song's amber substance. Nightmare gel also appears to be water-soluble, as evidenced in "Dire Straits" when Fishlegs and the Twins experiment what might eat through dragon-proof chains underwater. Nightmare gel is not a good option.
Intelligence
Monstrous Nightmares have shown to have very intelligent if wanted too such as if they get the good respect that they deserve from their owners, they can learn great skills over a day as demonstrated by Fanghook. But if they don't get sufficient respect from their owners they will sometimes to prank them and unexpectedly outsmart them, just like how Hookfang has demonstrated many times on Snotlout. Its also possible that Astrid's Monstrous Nightmare have shown that they are able to understand that the punch she gave to the Monstrous Nightmare was use as distraction to be able to save her life later from thrown off the cliff.
Wing Blast
They have a hidden ability that Astrid discovered is known as a Wing Blast, when she temporarily became Hookfang's rider in "A Tale of Two Dragons". They use their large, powerful wings to create a blast of wind that is so strong, it can even blow a fully-grown Hideous Zippleback to the ground. It's even able to push back the weight of a Gronckle with the extra weight of a heavy rider while pulling off a dragon root but unable to pull out the root from the ground.
Endurance and Stamina
Monstrous Nightmares have high stamina and endurance, as was proven multiple times in the series.
A Monstrous Nightmare from the first film is shown to take the raid of attacks from Stoick from his large hammer or with his bare hands though Hookfang even proved to take the attacks from Toothless the Night Fury with addition he even took hit from Astrid's twrown hammer. Their durable skin is able to bounce an arrow off their skin and the skin on their head is shown to be quite durable in the "Defiant One" though it is quite possible that a larger arrow that is such as one from Dagur's crossbow might be powerful enough to get through the skin of Nightmare as Hiccup resisted Dagur to do kill wild Nightmare. They are able to endure Deadly Nadder magnesium blast that is very powerful enough to melt solid rocks but Hookfang was using their wings as a shield and are able to whist and can endure a very powerful lighting blast from wild Skrill to continue to fly.
Monstrous Nightmare has great stamina as they are able to travel long distances. In the first film, Hookfang was able to run the whole arena when releasing from his cage and chase his prey such as Hiccup, Astrid, and an addition of fight with Toothless though he still has shown to be a great condition to back off from the fight. Though Monstrous Nightmares never really shown to be quite exhausted as many dragons do have great stamina on their side though if they do being pushed to hard to from traveling full speed they can show to be exhausted though they still can fly fast as Hookfang shown but they can get very sick and lose the ability to produce fire and if that happens they will get weaker and weaker until they die.
Kerosene Saliva
According to the Dragonpedia, young Monstrous Nightmares drool excessively as babies, as many species do. However, that drool contains the kerosene gel that coats the scales and makes it very volatile.
In the game, Dragons: Rise of Berk, the description for Sven's Nightmare indicates that it "blasts poison instead of flame". It is widely thought this is an error on the part of the game, as Sven's Nightmare breathes fire in Dragons: Race to the Edge. However, it might be possible to consider this individual is 'spitting' kerosene-laden saliva, as kerosene is a toxic substance.
Jaw Expanding and Jaw Strength
Like snakes, Monstrous Nightmare is stated open their jaws wide enough to swallow a full grown Viking whole, which is shown when Hookfang is able to fit Snotlout's torso in his mouth.
According to Dragons: Rise of Berk, Monstrous Nightmares are able to chew through anything, even the cages that they are trapped in. If this is possible, it might take some time for Monstrous Nightmares to break out from dragon proof metal cages.
Hunting and Fishing
According to Dragonpedia, as hatchlings, they are skilled hunters.
Just like modern carnivores, Monstrous Nightmares seem to chase their prey down with their great stamina to tired them out to attack. As shown from Fanghook before being tamed he was hunting wild boar as he was chasing down his prey on land. They could hunt as solitary or can even possible as the pack if they hunted bigger if needed.
With their swimming ability to hold their breath for a certain amount of time they can fish as they show of the pictures of the book that can hooked the fish on their spines. And they use that to keep their fish warm to eat another time. They might use their spines to hold more fish to feed their youngsters at their nest as they can store an amount of fish in their mouth and more on their spines.
Gallery
Sources
http://howtotrainyourdragon.wikia.com/wiki/Monstrous_Nightmare
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